Heart of Darkness (May 31, 1996 prototype)

An early prototype of the unreleased port of Heart of Darkness for the Sega Saturn.

Differences

 * Virgin Interactive Entertainment logo instead of Infogrames.
 * Martin Alper credited instead of Bruno Bonnell.
 * No difficulty settings.
 * Spectres are passive: instead of killing Andy, they push him over.
 * Shadow dogs have unique sounds and animations, and can be attacked.
 * No special scripted spectres, including shadow lizard and ground punching spectre.
 * Camera pan during screen changes.
 * Less checkpoints.
 * Mefudoka is slower to attack Andy.
 * Spectres come out of the hole under Mefudoka.
 * The bones that cast shadows in the beginning have a red color when they are destroyed.
 * The spectre on the canyon bridge doesn't eat Andy, he tiptoes too close and makes Andy fall.
 * The first climbing section has two red dots on the wall.
 * Different animations for climbing.
 * Dislodging the skeleton tail takes one jump instead of two. Extra possible voice clips.
 * The whole crushing skull area is gone.